Question 1 Introduction to the interactive experience of The Giver of Names | Question 2 Experiential goals of the work as a whole |
Question 3 Experiential goals in regards to the physical objects (toys) | Question 4 Experiential goals and ‘modes of engagement’ |
Question 5 Experiential goals, the ‘sociability of experience,’ how The Giver of Names reveals personal characteristics | Question 6 Installation considerations (light and room color) |
Question 7 Installation considerations in experiential terms (light and room color) | Question 8 Installation considerations (dimensions of the space, scale and arrangement of elements in the space) |
Question 9 Installation considerations (evolution of screen positioning through previous installations) | Question 10 Installation considerations (hardware visibility) |
Question 11 Installation considerations in experiential terms (physical arrangement and people flow) | Question 12 The toys and their characteristics |
Question 13 Computer changes over time (hardware) | Question 14 Emulation and migration of computer hardware |
Question 15 Changes to display equipment hardware | Question 16 Hardware and software development in experiential terms |
Question 17 The camera | Question 18 Limitations of original technology |
Question 19 Authoring of the software (operating system) | Question 20 Authoring of the software (vocabulary database) |
Question 21 Language and artificial intelligence | Question 22 The artists’ relationship to the code |
Question 23 Didactic materials: "What does the audience need to know?" | Question 24 Current state of The Giver of Names |
Question 25 The essence of the work in the artist’s words |