Chris Csikszentmihályi, Afghan Explorer, 2001.
Model.
Courtesy of the artist.
Chris Csikszentmihályi, DJ I Robot, 2001.
Courtesy of the artist.
John Klima, Go Fish, 2001.
Multi-media installation.
Video arcade game console, holding tanks and interactive components.
Courtesy of John Klima.
Jessica Field, Semiotic Investigation into Cybernetic Behaviour, 2003.
Alan the Motion Detector; detail of the installation.
Courtesy of the artist.
Jessica Field, Semiotic Investigation into Cybernetic Behaviour, 2003.
Brad the Switch Board Operator; detail of the installation.
Courtesy of the artist.
Jessica Field, Semiotic Investigation into Cybernetic Behaviour (2003).
Courtesy of the artist.
Jessica Field, Autonomous Robot, 1999.
It is 6 inches high and 12 inches squared. It navigates through space using bumpers with switches, these switches tell the robot's microcontroller to change direction in a pre-programmed pattern so that it can continue moving.
Courtesy of the artist.
Jessica Field, If it was broken, it would be simple, but it is not, 1999.
It is an electronic machine that takes advantage of the viewers expectation that pushing the buttons will turn the hourglass. The machine dashes this prospect by simply nodding its head rather then moving the hourglass. The piece is 5ft high, constructed in steel and uses a simple relay system to control the nodding head.
Courtesy of the artist.
Jessica Field, Stumbling Robot, 1999.
It is 5 ft high, constructed in metal. It uses electronics to create a pseudorandom sequence that causes the robot to stumble unpredictably which creates an illusion that it could fall over at any given time.
Courtesy of the artist.
Lynn Hershman, Roberta Being Trapped, 1975.
Gelatin silver print with glitter, ink, and watercolor.
Courtesy of the artist.
John Klima, The Great Game, 2001.
Game playable on the Internet.
Topographical map of Afghanistan. Though initially clear, the region gradually fills with icons evoking the West's military strategies aimed at toppling the Taliban regime.
Courtesy of John Klima.
John Klima, Earth, 2001.
Multi-media installation.
A software places data from geological surveys, satellites and and global weather stations onto a 3-D model of the Earth.
Courtesy of the Postmasters Gallery.
John Klima, Terrain Machine, 2002.
Multi-media installation.
Surface effect produced by the array of actuators that modulate the Earth's terrain on a small scale in keeping with the desired topographic coordinates.
Courtesy of John Klima.
John Klima, Context Breeder, 2002.
Search engine interface.
Research results in the Artbase database operated by Rhizome.org.
Courtesy of Rhizome.org.
John Klima, Glasbead, 1999.
Interactive game playable on Internet.
By accessing audio files, participants create myriad soundscapes that grow increasingly complex as more viewers enter the on-line environment.
Courtesy of the Postmasters Gallery.
John Klima, Go, 2001.
Multi-media installation.
Robotic components of the installation.
Courtesy of the Postmasters Gallery.