Text in periodical
Neumark, Norie. – «Interactive journeys : making room to move in the cultural territories of interactivity». – Leonardo. – Vol. 28, no. 4. – P. 301-306.
Text in book
Piper, Keith. – «The dis-orderly city : a nigger in cyberspace». – Actes : 6e symposium des arts électroniques = Proceedings : 6th international symposium on electronic art. – Montréal : ISEA : Inter-Société des arts électroniques, [1995]. – P. 232-235.
Text in book
Wark, McKenzie. – «The virtual sensoria : notes on new media art». – Actes : 6e symposium des arts électroniques = Proceedings : 6th international symposium on electronic art. – Montréal : ISEA : Inter-Société des arts électroniques, [1995]. – P. 305-313.
Program
ACM SIGGRAPH 95 : 22nd international conference on computer graphics and interactive techniques : program and buyer's guide. – New York : Association for Computing Machinery, 1995. – 134 p.
Program
ACM SIGGRAPH 95 : 22nd international conference on computer graphics and interactive techniques : cool : catalytic : connected : advance program. – New York : Association for Computing Machinery, 1995. – 46 p.
Proceedings
Imagina : l'ère cyber : images de synthèse, mondes virtuels, effets spéciaux, cyberespace : actes = Cyber era : computer graphics, virtual world, special effects, cyberspace : proceedings. – Bry-sur-Marne : Institut National de l'Audiovisuel, 1995. – 327 p.
Program
Imagina : guide officiel : des images qui dépassent l'imagination = Official guide : images beyong imagination. – Bry-sur-Marne : Institut National de l'Audiovisuel, [1995]. – 48 p.
Text in periodical
«La réalité virtuelle». – La Recherche. – File directed by Dominique Chouchan. – N° 265 (mai 1994). – Thematic file. – P. 494-525.
Book
Morrison, Mike. – The magic of interactive entertainment. – Indianapolis : Sams Publishing, 1994. – 325 p.
Proceedings
Imagina : le temps des clônes : des images qui dépassent l'imagination = Clone time : images beyong imagination. – Bry-sur-Marne : Institut National de l'Audiovisuel, 1994. – 292 p.
Program
Imagina : guide officiel : des images qui dépassent l'imagination = Official guide : images beyong imagination. – Bry-sur-Marne : Institut National de l'Audiovisuel, [1994]. – 97 p.
Text in book
Neumark, Norie. – «Interactive journeys: making room in the cultural territories of interactivity». – Papers : FISEA 93. – Minneapolis : Minneapolis College of Art and Design, [1993]. – P. 111-123.
Book
Sheff, David. – Game over : how Nintendo zapped and american industry, captured your dollars, and enslaved your children. – New York : Random House, 1993. – 445 p.
Program
Imagina : programme : des images qui dépassent l'imagination = Program : images beyong imagination. – Bry-sur-Marne : Institut National de l'Audiovisuel, [1993]. – 24 p.
Group exhibition catalogue
Imagina : des images qui dépassent l'imagination : le guide = Images beyong imagination : the guide. – Bry-sur-Marne : Institut National de l'Audiovisuel ; Monte-Carlo : Festival de télévision de Monte-Carlo, [1993]. – 119 p.
Book
Bolter, Jay David ; Grusin, Richard. – Remediation : understanding new media. – Cambridge : MIT Press, 1990. – 295 p.
Book
Culture futur : nouvelles technologies et communications. – Paris : Éditions Alternatives : Centre national de la cinématographie : Agence comotion, 1986. – 95 p.
Book
Turkle, Sherry. – The second self : computers and the human spirit. – New York : Simon & Schuster, 1984. – 362 p.
Book
Fox, David ; Waite, Mitchell. – Computer animation primer. – New York : McGraw-Hill, 1984. – 501 p.
Book
Crawford, Chris. – The art of computer game design. – Berkeley : Osborne/McGraw-Hill, 1984. – 113 p.
Text in periodical
Barteaux, David. – «Electronic video arcade music». – Musicworks. – No. 24 (Summer 1983). – P. 15.
Book
Peterson, Dale. – Genesis II : creation and recreation with computers. – Reston : Reston Publishing Company, 1983. – 205 p.
Text in book
Andrews, Jim. – «Videogames as literary devices». – Videogames and art. – Bristol : Intellect Books, 2007. – P. 54-58.
Text in book
Czegledy, Nina ; Engeli, Maia. – «Medieval unreality : initiating an artistic discourse on Albania's blood feud by editing a first-person shooter game». – Videogames and art. – Bristol : Intellect Books, 2007. – P. 181-198.
Text in book
Martin, Brett. – «Should videogames be viewed as art». – Videogames and art. – Bristol : Intellect Books, 2007. – P. 201-210.
Text in book
Winet, Jon. – «In conversation 2003 : an interview with Joseph DeLappe». – Videogames and art. – Bristol : Intellect Books, 2007. – P. 94-106.
Text in book
Zimmerman, Eric. – «Creating a meaning-machine : the deck of stories called 'Life in the Garden'». – Second person : role playing and story in games and playable media. – Edited by Pat Harrigan and Noah Wardrip-Fruin. – Cambridge : MIT Press, 2006. – P. 81-84.
Text in book
Dekker, Annet. – «The new art of gaming, or what gaming can learn from installation art». – The architecture co-laboratory : Game set and match II : on computer games, advanced geometries, and digital technologies. – [S.l.] : Educational Studies Pr, 2006. – P. 116-125.
Text in book
«Natalie Bookchin : The intruder». – Art des nouveaux médias. – Edited by Uta Grosenick. – Köln : Taschen, 2006. – P. 30-31.
Text in periodical
Electronic Arts Intermix. – «EAI presents at Monkeytown : Cory Arcangel». – . – P. 1.
Text in periodical
«Dangerous games : /////////fur/// interview». – Neural. – No. 23 (Fall 2005). – P. 40-41.
Part of Web site
Schiphorst, Thecla. – «Intentional grammars : networked gestural analysis for mixed realities». – cast 01: living in mixed realities. – Sankt Augustin : netzspannung.org, 2001. {{netzspannung.org}}
Part of Web site
«Interview of John Klima». – We make money not art. {{www.we-make-money-not-art.com}}
Web site
Observatoire des mondes numeriques en sciences humaines. – Paris : Observatoire des mondes numeriques en sciences humaines. {{www.omnsh.org}}
Conference / Symposium
International Game Cultures Conference, Watershed Media Centre, Bristol, England, United-Kingdom, June 29-July 1, 2001. – Organisation : University of the West of England, Bristol. {{humanities.uwe.ac.uk}}
Multidimensional event
Ars Electronica 2001 : Festival für Kunst, Technologie und Gesellschaft : Takeover - Wer macht die Kunst von morgen = Ars Electronica 2001 : Festival of Art, Technology and Society : Takeover - Who's Doing the Art of Tomorrow?, Ars Electronica Center, Linz, Austria, September 1-6, 2001. {{www.aec.at}}
Multidimensional event
SIGGRAPH 2001 : 28th International Conference on Computer Graphics and Interactive Techniques, Los Angeles Convention Center, Los Angeles, Calif., United States, August 12-17, 2001. – Organisation : ACM SIGGRAPH, New York. {{www.siggraph.org}}