Raqs Media Collective & Atelier Bow Wow, Temporary Autonomous Sarai, 2003.
Courtesy of the Walker Art Center.
Raqs Media Collective & Atelier Bow Wow, Temporary Autonomous Sarai, 2003.
Courtesy of the Walker Art Center.
Raqs Media Collective & Atelier Bow Wow, Temporary Autonomous Sarai, 2003.
Courtesy of the Walker Art Center.
Jim Campbell, Shadow (for Heisenberg), 1993-1994.
Custom electronics, video camera, glass cube with LCD material, statue.
Courtesy of the artist.
David Rokeby, Very Nervous System, 1986-present. Courtesy of the artist.
Alan Dunning, Paul Woodrow, The Einstein's Brain Project: The Fall, The Flesh, The Furnace, 1995-2001.
Video and sound installation with interactive components. Anatomically accurate model of the human head and tactile sensors.
Courtesy of Alan Dunning.
Mike MacDonald, Touched by the Tears of a Butterfly, 1995.
Video installation.
Video still.
Courtesy of the artist.
Thecla Schiphorst, Bodymaps: artifacts of touch, 1995-1996.
Interactive Computer Video/Audio Installation.
Courtesy of Thecla Schiphorst.
Alan Dunning, Mother, 1988.
Installation version. Also presented as a bookwork. On the gallery walls, words are linked by lines as in a constellation or rhizome. In book form, however, the same text is set up linearly in a highly ornamental Gothic typeface.
Courtesy of Alan Dunning.
Alan Dunning, Ville de lumière/city of light, 1988.
Installation.
Wall text.
Courtesy of Alan Dunning.
Alan Dunning, Rapture, 1988.
Multi-media installation.
Video projection.
Courtesy of Alan Dunning.
Alan Dunning, Rapture, 1988.
Multi-media installation.
Images of scent molecules covering the gallery walls.
Courtesy of Alan Dunning.
Alan Dunning, Paul Woodrow, The Einstein's Brain Project: The Errant Eye, 1997-2001.
Virtual reality environment. Diagram showing the way biological data gathered in real time on the participant's body is altering the display parameters of a three-dimensional virtual universe.
Courtesy of Alan Dunning.
Alan Dunning, Paul Woodrow, The Einstein's Brain Project: The Errant Eye, 1997-2001.
Virtual reality installation. The participant navigates around a recognizable visual environment, a forest whose outline faded into an abstract visual universe reflecting the variations in biological signals processed in real time by a computer module.
Courtesy of Alan Dunning.
John Klima, Glasbead, 1999.
Interactive game playable on Internet.
By accessing audio files, participants create myriad soundscapes that grow increasingly complex as more viewers enter the on-line environment.
Courtesy of the Postmasters Gallery.